
class HAKAPock expands Scorch;

#exec TEXTURE IMPORT NAME=deemerbump FILE=TEXTURES\deemerbump.BMP LODSET=2

var() texture PockTex[3];

simulated function PostBeginPlay()
{
   if ( Level.bDropDetail )
      Texture = PockTex[0];
   else
      Texture = PockTex[Rand(3)];

   Super.PostBeginPlay();
}

simulated function AttachToSurface()
{
   bAttached = AttachDecal(100, vect(0,0,1)) != None;
}

defaultproperties
{
   bImportant=false
   MultiDecalLevel=0
   PockTex(0)=Texture'deemerbump'
   PockTex(1)=Texture'deemerbump'
   PockTex(2)=Texture'deemerbump'
   bHighDetail=True
   DrawScale=0.190000
}
